Game-changing Math Arrow raises test scores in one hour!
San Diego, California — June 2, 2015 – Is it time to overhaul the school classroom? Elementary school classrooms try to instill “number sense” by hanging up a Number Line that points to infinity. In contrast, the Math Arrow is a remarkable matrix that makes arithmetic more intuitive, especially for visual learners. The Mathematical Association of America asks: “Will the Math Arrow Replace the Number Line?”
Sproglit, a leader in educational software, is bringing the revolutionary Math Arrow into schools and homes with a colorful classroom poster and two apps (Kyle Counts, for addition and the Kira Counting Game, for subtraction).
On June 1, Sproglit also launched a Kickstarter campaign to develop more apps and to distribute the Math Arrow to needy schools. Check out the Kickstarter campaign page and watch an amazing video of kindergartners in Harlem using the Math Arrow to count by 8s.
Martin Cooper, the inventor of the cellphone, calls the Math Arrow “Ingenious!”
- First-graders who play the Kyle Counts app based on the Math Arrow raise their test scores by over 7.5%-11% after less than one hour of play, according to BYU researchers.
- Students with ADHD are helped by the Kira Counting Game, says Donique Nobles, a Memphis, Tennessee school principal.
- The Math Arrow’s unique symmetrical shape may aid children who struggle with dyslexia and dyscalculia, states Professor Maxim Bazhenov of the University of California, Riverside
- Cambridge University math professor Matthias Dorzzapf says the Math Arrow “really makes arithmetic much easier for children in a very simple way.”
Kyle Counts was the only math app recommended in an Economist magazine article on education; was named “App of the Week” by eSchoolnews; and has been praised by Teachers College, Columbia University.
The Math Arrow was developed by former White House advisor Todd Buchholz, who won Harvard’s annual teaching prize in economics and served as a Fellow at Cambridge University.
“I’ll never forget the day one of my daughters came home and said, ‘You know, girls just aren’t as good at math.’ I was upset,” said the father of three daughters. “So I started volunteering in classrooms and noticed that they were using the same tools as when I was a kid, or when my grandpa was a kid. Sure, the class had computers, but the computer games just drilled and drilled. So I began sketching out a new way to represent numbers to make them more intuitive,” Buchholz said.